Built for shipping teams

All the health data. None of the platform headaches.

HealthBridge puts the platform-specific mess behind one clean interface, so you build gameplay instead of glue code.

iOS HealthKit

Reads and writes HealthKit directly. The same calls work in production builds.

Android Health Connect

Covers fitness, vitals, activity, and wellness data from Health Connect.

One data model

Workouts, heart rate, nutrition, sleep, calories, body metrics, and more share one interface.

Editor tooling

Inspector windows, test runners, and simulator support, so you validate inside Unity.

0+ Health data types
0 Native platforms
0 Unity C# API
Unity SDK

HealthBridge for Unity.

Cross-platform health data for Unity games.

One C# API for Apple HealthKit and Android Health Connect. Real health signals plus editor tooling that helps you get to production faster.

HealthBridge preview showing iOS, Android, heart rate, steps, activity, sleep, and calories
Also available on Fab
Unreal Engine Unreal Engine

HealthBridge for Unreal.

Bring Apple HealthKit and Android Health Connect to Unreal projects with native C++ services and Blueprint-ready tools. Configure permissions visually, test with mock data in the editor, and work from 129 unified health data types.

HealthBridge for Unreal Engine health and fitness SDK preview
We use it ourselves

The same SDK our games are built on.

HealthBridge is the layer under everything we make, not a side project. When it works for us, it ships.

See our games
Kinematica concept art showing a blue elf overlooking a fantasy valley