iOS HealthKit
Reads and writes HealthKit directly. The same calls work in production builds.
HealthBridge puts the platform-specific mess behind one clean interface, so you build gameplay instead of glue code.
Reads and writes HealthKit directly. The same calls work in production builds.
Covers fitness, vitals, activity, and wellness data from Health Connect.
Workouts, heart rate, nutrition, sleep, calories, body metrics, and more share one interface.
Inspector windows, test runners, and simulator support, so you validate inside Unity.
Cross-platform health data for Unity games.
One C# API for Apple HealthKit and Android Health Connect. Real health signals plus editor tooling that helps you get to production faster.

Bring Apple HealthKit and Android Health Connect to Unreal projects with native C++ services and Blueprint-ready tools. Configure permissions visually, test with mock data in the editor, and work from 129 unified health data types.

HealthBridge is the layer under everything we make, not a side project. When it works for us, it ships.
See our games