Unity & Unreal

HealthBridge

Cross-platform health data for Unity and Unreal games.

One API per engine for Apple HealthKit and Android Health Connect. Test health data in the editor, then bring the same integration into your build.

0+ Health data types
0 Game engines
0 Native platforms
HealthBridge for Unity preview showing iOS, Android, heart rate, steps, activity, sleep, and calories
Unity

HealthBridge for Unity

Native HealthKit and Health Connect behind one C# API, with editor tooling so you can validate without leaving Unity.

  • One C# API across iOS and Android
  • 110+ health data types
  • Inspector windows and test runners
  • Simulator support for fast iteration
HealthBridge for Unreal preview showing heart-rate monitoring, workout routes, and the Health Data Review editor
Unreal Engine

HealthBridge for Unreal

C++ or Blueprint workflows with a Blueprint-ready subsystem, editor mock data, and a visual permission editor.

  • UE 5.6 source plugin, C++ and Blueprint
  • 129 unified health data types
  • Mock data and permission editor in the editor
  • Heart-rate monitoring with zone computation
Built for shipping teams

All the health data. None of the platform headaches.

HealthBridge tucks the platform-specific mess behind one clean interface in each engine, so you spend your time on gameplay instead of glue code.

iOS HealthKit

Native HealthKit integration with full read/write support, ready for production games.

Android Health Connect

Health Connect coverage for fitness, vitals, activity, and wellness data on Android.

One data model

Workouts, heart rate, nutrition, sleep, calories, body metrics, and more, through one interface per engine.

Editor tooling

Mock data, permission editors, and test workflows, so you can validate without a device in hand.

We use it ourselves

The same SDK our own games are built on.

HealthBridge is the layer under everything we make. We use it in our own games.

See our games